Rust Adds Underwater Biome, Dungeons, And Submarines In This Month’s Going Deep Update

Facepunch Studios has just added a whole host of underwater content in Rust in this month’s Going Deep update. The update features a new underwater biome that comes complete with procedural-generated dungeons, submarines, torpedoes, spear guns, and sharks.

“The new underwater labs are fully procedural dungeons that reside on the ocean floor. They will come in a variety of shapes and sizes, and for now, with two entry points. You enter them from a ‘moonpool’ in which you re-surface with your submarine. From there, make sure you have come prepared to face the various puzzles on offer.”

Submarines come in single-person and two-person varieties and have decay timers similar to rowboats. The single person sub doesn’t have an instrument while the two-person sub has basic sonar, a small instrument , and internal fuel access. Both submarine types, however, are equipped with torpedoes that you can use to blow stuff up.

In addition to underwater content, the update also introduces fishing using the new handmade fishing rod. Simply equip a bait on the rod’s lure slot and get fishing. New types of fish have also been added for players to catch, including anchovies, catfish, herring, sardines, salmon, yellow perch, orange roughy, and small sharks.

“Once you've got a bait ready to go simply aim at the water while holding RMB and cast out with LMB. Once you've got a bite, you'll need to reel in the fish. You can use A/D to pull left and right and S to reel the fish in. Fighting the movement of the fish left and right will tire it out and make it move less over time. However reeling in the fish and pulling left and right will put strain on the line, if you strain it too much the line will snap and the fish will get away. The rod will start shaking and you'll start hearing audio cues when the line is strained, so be sure to stop if your line is about to snap.”

You can check out the video below for an overview of the Going Deep update’s contents. You can also head over to the Rust Steam Page for more info.

Rust - Going Deep