Swords Of Legends Online Has Sold Over 200K Copies, Servers ‘Properly Equipped’ To Handle Playerbase
It’s been a week since Gameforge would have hoped, it’s still one of the more benign game launches we’ve seen this year. The game itself is doing quite well with “Mostly Positive” reviews on Steam and over 200K copies sold in just a few days after its western release., according to MMORPG.com.
“We are very humbled and grateful by the great reception the game has been seeing from media, players, and content creators,” said Gameforge. “[We] will continue to work diligently with partners such as Microsoft in order to ensure that we are delivering fun and immersive gaming experiences for our players.”
Why Microsoft? Well, apparently the lag, issues, and other connection problems that players experienced during launch weekend were due to network issues that only Microsoft could resolve and not their servers bogging down from the strain. Gameforge’s Vice President of Products Noemi Feller assures the community that their servers are more than enough to handle the rapid influx of new players.
“Even though our global playerbase continues to rapidly grow, we have the infrastructure necessary to continue ing them without any detriment,” said Feller. “Additional servers are not a solution and could not have resolved the issues reported for the NA server over this past weekend. The servers are properly equipped to sustain our playerbase, even as it continues to grow. This is verified by the performance of SOLO’s EU servers, which have been running quite smoothly since the launch.”
That being said, Feller also itted that the lag issues that some players are experiencing are a separate problem and isn’t something that they can fix immediately, especially for players connecting to the NA server from other regions.
“While we do not have plans to provide additional servers at the moment, that could possibly change in the future depending on the number of community that play from said territories,” she said.