Elder Scrolls Online Will Be Changing How Undaunted Key, Guild Traders, And Crafting Works In Update 23

Elder Scrolls Online players will be seeing a number of base game changes when Update 23 rolls out along with the Scalebreaker DLC on August 12th. Bethesda talks about the changes in detail in their latest developer blog.

First on the list of changes is how Undaunted Keys work in the game. Undaunted Keys cluttering your inventory and bank from the game’s ever-growing list of dungeons will no longer be a problem when the update comes out.

“With Update 23, Undaunted Keys are now a currency and no longer take up inventory or bank space. In addition to this, the Undaunted quest givers (Maj al-Ragath, Glirion the Redbeard, and Urgarlag Chief-bane) are now also merchants. For one key, you can purchase a mystery coffer from them that contains a reward similar to the ones you could previously receive from the Undaunted chests. Additionally, they sell specialized coffers that you can purchase for five keys. These new coffers provide a guaranteed monster shoulder set from only two potential sources, increasing the chance of you receiving the one you want! Finally, they also offer the monthly monster shoulder style page for 50 keys (and this page has a chance to drop from regular mystery coffers, as well).”

Update 23 will also introduce the ability to bid on multiple Guild Traders at once as opposed to just one Guild Trader Location per week. Guild Leaders will be able to bid on up to 10 different Guild Traders per week significantly reducing the risk of not having a Guild Trader at all at the end of a bidding cycle.

And finally, the update will make crafting more efficient by allowing players to craft multiple items at once. This will apply to all crafting functions including creating, refining, extracting, and deconstructing. “With multi-crafting, we really wanted to streamline a lot of the repetitive things done at crafting stations so that you can get back to playing the game,” says UI Lead Bobby Weir. “This benefits many different players, from the crafters and farmers that have a ton of materials to refine, to the dungeon explorers who return with a large amount of items to deconstruct, all the way to the hardcore PVEers and PVPers that burn through hundreds of potions and/or poisons in a play session.”