First Order and Chaos 2: Redemption Gameplay Unveiled
It's been a month since Order and Chaos 2: Redemption actually looks like. So far, it looks quite nice. The graphics are about on par with the upper-middle tier of free-to-play releases on PC, having some higher end niceties while still having a bit of an outdated look overall.
Like commenters on the video, though, I don't quite like UI. It looks like a rough draft, with icons for powers and basic attacks being presented as simplistic icons without a border. When the quest notification window comes it, it's naught but a white box with text over it. I am hopeful that it will see a bit of improvement before launch. The current UI lacks flair, as if attempting to be modern and ending up simply being plain instead.
The video is more than just our first look at gameplay, though. We also get a look at some of the new questing features being introduced in the sequel. In Redemption, players will be able to skip the "boring" necessity of talking to NPCs. Instead, upon entering a new area, players will be given all of the area's "instant quests" automatically, giving them a quest progress bar for those quests. Given the extra time that is expended running back and forth to NPCs, it seems like a logical progression for a mobile MMORPG that will largely be in front of a more casual market. Pick up a quest instantly, complete the objectives, hand it in instantly.
Redemption will also be the first time that an Order and Chaos game has solo dungeons. Not exactly the most impressive of new features but they are there now. Solo dungeons will require dream fragments, which replenish daily, meaning there will be a daily limit. There will be four at launch with more planned.
For more information, head to the official website.