Brawlhalla Patch 2.0 Releases
Online "Super Smash Bros"-like Brawler Brawlhalla has released Patch 2.0— the final patch of the game before it releases into Open Beta. The new update adds a ton of new features to entice prospective players in the Open Beta, including 8-player brawl-fests. A ton of maps have also been modified for the new 8-player mode to make them much larger to accommodate the edge-of-your-seat cluster to come.
For those with a competitive mindset, a new mechanic has been added called "Gravity Cancelling" which requires a high amount of skill to truly abuse. This adds to the overall skillcap without forcing lower tiered players into a confusing mess of mechanics. The Gravity Cancel mechanic allows players to spot dodge then cancel the duration with a grounded attack, which can be used to bait and confuse enemies who rely on punishing. The current Gravity Cancel is possible after 2 ticks of a spot dodge.
There are several other additions including new music input improvements, bug fixes and competitive drop fixes. You can check out the full details below:
- You can now set the maximum players allowed in your custom online games to anywhere between 2 and 8 (yes, eight) players!
- There are also some new, silly, big versions of old maps to enjoy with 5-8 players in custom online: Big Twilight Grove, Big Titan's End, and Big Thundergard Stadium!
- The spectate lobby does not yet showing more than 4 players, so if there are 4 or more players in the room but a spectator can still , it will show the 4th slot as empty.The level roulette at the end of the level select phase also still only shows up to 4 votes, but trust us, every vote is counted.
Gravity cancels are now in the game!
A gravity cancel is a new mechanic. It can be performed by spot dodging first and then canceling its duration with a grounded attack. Gravity canceling can be done with any spot dodge, air or grounded, any time you have your dodge available. Because of this change we’ve made a few adjustments to the spot dodge to make this easier to perform. In our playtests we had a lot of fun with gravity cancels, but we’re not expecting it to take over the game. Standard styles of play are still very viable, and gravity cancels will take a fair amount of skill to be useful. Good luck and have fun!
- Extended spot dodge duration to 24 frames.
- You have to wait 2 ticks after spot dodging before a gravity cancel is possible.
- Gravity cancels enforce the air dodge cooldown even if grounded.
- You can turn out of your spot dodge for down and neutral gravity canceled attacks.
- Signatures have been adjusted to prevent signature hits through hard edge corners.
- New intro music when you start the game!
- Main theme lasts until your first game starts and then transitions to the subtle stuff.
- Moved the small soft platforms on Great Hall outwards a tad to make the map more comfortable.
- Camera no longer cares about items in games with more than 2 players, and the camera does a better job of making sure that respawning players can see where they will be dropped (this was mostly an issue on Great Hall, but has been applied everywhere).
- Increased the surface area of the platform tops in Brawlhaven, Grumpy Temple, Kings , and Thundergard Stadium for clarity (visual change only).
- Dodging in the same direction of an item will not provide dodge forgiveness immunity. Ex: Dodging away from a throw means you will be immediately vulnerable to a weapon thrown directly at you.
- Brought down jump velocity off the wall slightly.
- Adjusted the air turning penalty so that it isn't as harsh for slower characters (Should be more evenly applied).
- Air turning penalty lowered slightly and adjusted so that coming back from a hit isn't as hard.
- As the leader, you can now edit your server location and set your privacy level in matchmaking lobbies. You can also see what settings that you'll be playing with
- Added a new version of the player management menu in the upper left hand corner of the character select
- Chat collapse/expand mode now re your previous state, and doesn't always start expanded.
- Main Menu now has helpful messages about each option.
- Name Abbreviations will no longer use THE if you have THE in your name and a space following the THE. ex: TheGoblin = THE, The Goblin = GOB
- The player who opens the settings menu in the character select screen is now the only one who can navigate it.
- Brightness/contrast adjustments made to Mammoth background and platforms for readability.
- Playing offline while server is restarting no longer boots you to main menu.
- Updated color schemes to apply more consistently, particularly to weapons.
- Adjusted the dodge animation when a legend is holding Blasters to better the new dodge durations.
- Combat detail options added to replay controls: Show full names, hitboxes, hurtboxes, damage, and stun are available in replay mode.
- Added a button that opens the replays folder in your operating system’s file browser.
- Added keyboard controls to Replays: Left/Right = Rewind/Fast forward. Space = play/pause.
- Greatly increased performance on showing the replay directory listings, especially if you had over a hundred replays.
- Fixed a bug where the play game options would show underneath the s page.
- Fixed a bug where the top bar buttons would be in the wrong state after exiting replays.
- Fixed a bug where the replay overlay would be above the controls screen (and other screens).
- Training mode will no longer be saving replays.
- Minor performance improvements in watching replays.
- Now using radial inputs for throws and dodging (big thanks to u/TerminalPlantain for his research that led to this).
- The old method of favoring cardinal directions is still used for all other inputs such as moving, jumping and attack direction selection.
- Added memory pooling which should greatly increase performance in online play and decrease u spikes.
- Additional client performance improvements.
- PC for Recoil retractable cord controller
- PC for Dynacom Joystick
- More PC for Wii Classic Controller with Mayflash adapter.
- Katar Recovery: Fixed some cases where the target could be dropped before the final hit. [Credit OnTilt, Jaximus]
- Vraxx Side Lance: Fixed some cases where target could be dropped before the final hit. [Credit Antlan]
- Unarmed Neutral Light: Cancels momentum on hit. Fixed some cases where target could be dropped before the final hit. [Credit MaximusMaxy]
- Sword Neutral Light: Cancels momentum on hit. Fixed some cases where target could be dropped before the final hit. [Credit OnTilt]
- Katar Neutral: Fixed some cases where target could be dropped before the final hit. [Credit OnTilt]
- Asuri Sword Down: Fixed some cases where target could be dropped before the final hit. [Credit ButaTensei, OnTilt, BerserkExo]
- Hammer Neutral Light: Fixed a case where target could be dropped before the final hit.
- Fixed a long standing bug that shows the game and the UI when playing right when server is restarting.
- Fixed a few instances where you're left with the background with no UI (There still may be some. Keep reporting these!)
- Fixed bug where random item seed wasn't being reset in tournament mode (Credit: Mongelo).
- Fixed a bug where checks for whether certain powers will hit the ground would show up as hitboxes in training mode and could deal a point of damage.
- Fixed a bug where Recover Time on Barraza Side Axe could be longer than intended when jumping from a higher platform to a lower one.
- Fixed PC issues for Fusa gamepad.
- Fixed a rare fatal error when browsing replays.
- Fixed a bug where 2v2 ranked replays would have the wrong colors.
- Fixed some issues where Stats inconsistently affected certain powers, especially on Barraza.